Sainen schreef:
Teknizion schreef:
Met al die perks en rotzooi is het spel ook gewoon te makkelijk. Regenerating Health is trouwens ook zoiets.
En er is opeens een soort van hype ontstaan bij de coole jongentjes om opeens allemaal MW2 te gaan spelen.. Eerst was je een sukkel of een loser als je games speelde, maar als je nu commentaar hebt op MW2 ben je een sukkel omdat je geen verstand van games hebt.. Gamen was vroeger zoveel beter!
Hahaha treffend dit, over precies dit had ik het gister met een vriend van me

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De nieuwe CoDs trekken me totaal niet, en ik weiger ook om ze te spelen. Vroeger in CoD2 mocht je geen wall hack gebruiken en dergelijke, nu krijgen je wapens upgrades waardoor je gewoon "wall hack" hebt. En dat punten systeem is helemaal om van te janken. (Groot in beeld) HEADSHOT 100 Points! (ofzo)

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Haha ja.
Overigens vond ik de SP van World At War wel erg vet. Maar de MP is gewoon hetzelfde als de rest.
EDIT:
Ik citeer even iemand van
www.facepunch.com forum, die het mooi heeft omschreven;
So, it’s old news now. Modern Warfare 2 is one of the highest selling games ever made. Personally, I congratulate Infinity Ward for their success. While COD has never really appealed to me that much PERSONALLY, it’s clear that it has become a global phenomenon, even surpassing the previous juggernauts, Half-Life and Halo, with thousands of players logging in every day to deliver the ends of their knives to the chests of players around the world. The COD franchise has always been a very successful franchise. But what do these statistics mean for the gaming industry? Well, as I’ll explain, it has had a huge impact on other games after it.
Let’s go back to 2005 and 2006. Back then the industry was full to the brim with World War 2 shooters. There were very few modern days ones. While WWII was great for a while, it was seriously starting to get old. Then, in 2007 came a Godsend. Infinity Ward ditched took the COD franchise, and moved it from WW2 to the modern day. Cod4 took players to new locales, and expanded the boundaries of what to see in a military game. It was an intense experience, which many people still play today. People assumed that Cod4 was exactly the jolt the industry needed. Maybe games would follow Cod4’s example, and come up with new ideas? Well, that is not exactly the case.
Look around you now. The number of modern day military shooters is astounding. Medal of Honour, Battlefield: Bad Company 1 and 2, Blacklight: Tango Down, Modern Warfare 2, the list goes on. Games have been copying off of the COD franchise, to try and steal some popularity. The result is that, in the past few years, games have resorted to copy-pasting the same over and over again. Developers have once again, similar to the WW2 era, started spewing out repetitive monotonous crap in an attempt to sell more games. Look at the FEAR series. FEAR 1 was an excellent game; I say this having played it on my friend’s Xbox. Look at the trailers for FEAR 3. Iron sights, co-op, regenerating health (I could be wrong on this.) Remind you of a certain military franchise? Too many games are copying off of Call of Duty. While COD is a good series… we REALLY need new and innovative ideas. Seriously developers. Stop copying other games, and start making your own ideas.